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Offline angrydog

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Dwb
« am: September 29, 2005, 01:48:21 Nachmittag »

Offline angrydog

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Dwb
« Antwort #1 am: September 29, 2005, 03:15:10 Nachmittag »
Death Watch Bunker  - The Complete Guide   Preparations:

   You need to prepare yourself and your team. Select a team that are willing to work towards the end goal of the bunker – crafting an item. Make sure the team understands that it will take time, work and dedication to conquer this dungeon. Many hours can be spent within the bunker, and you need a leader that is willing to spend a lot of time on preprations.

   Let’s start with the professions your team should be based on. Despite what many people think, this dungeon does NOT require more than 1 8 person group, though is best accomplished with two groups of 8.  Even a single group of less than 8 (as little as 3 or 4) - if extremely well organized and willing to go slowly - can complete the DWB by using the ability to paralyze / mezmerize mobs to ebable the group to focus on one at a time.  

   Core Group:

   Tanks:  This generally means Jedi with defensive templates, but can be done with defense stackers. TKM’s with Fencer skills and so on. These guys will be the players who will take a lot of hits.

    Medic(s): A Master Combat medic with Area stimpacks is essential for the success of the group. It is also very useful to have a Master Doctor to assist with the inevitable need to /revive as well as heal states and provide general medical attention and buffs.  If taking more than one group, divide your medical staff evenly between the teams.

   Professions Required for the crafting of a Jetpack/Mandalorian Armor Part:

   Master Droid Engineer: The MDE is responsible for opening the door to the Droid Engineer’s Crafting Room. MDE is required to craft the following Mandalorian Armor Parts: Helmet and Bracers.

   Master Armorsmith: The MAS is responsible for opening the door to the Armorsmith’s Crafting Room. MA is required to craft the following Mandalorian Armor Parts: Chestplate, Biceps and Boots.

    Master Tailor:  The MT is responsible for opening the door to the Tailors Crafting Room. MT is required to craft the following Mandalorian Armor Parts: Leggings, Gloves and Belt.

   Master Artisan: The Master Artisan is only required for the crafting of the Jetpack.

   What to bring:

   Armor:   Recon is the best bet, as 90%+ of the damage dealt is Energy. PSGs are a great idea if you aren't using a modded belt.  Tanks should further more bring an extra set of armor. AT LEAST a spare chestplate.

    Foods: Brandy, Ahrisa, Canape, Vercupti, Synthsteak/Exo-Protein, Citros Snow Cake/Crispic, Air-Cake/Pikatta Pie, Vegeparsine and so on. Spiced Tea can also be usefull for emergencies.

   Spices:  Moun Gold and Neutron Pixie can be very handy for emergencies. But watch for the downers.

   Stimpacks: Everyone with medic/doc skills should bring a fair amount of these. The CM should bring A LOT of area heals. They will be needed!

   Items needed for crafting:  

   In the actual crafting process, these items are needed:

    Jetpack:  Jetpack Base, Ducted Fan, Fuel Dispersal Unit, Injector Tank, Jetpack Stabilizer and Alum Minerals (6 items)

   Mandalorian Armor: Binary Liquid, Protective Liquid Coating, Alum Minerals and a part of the Bounty Hunter Armor (For helmet crafting, you bring a helmet and so on) (4 items)

   Further more, if you plan on crafting a Jetpack, you need to gain access to the Droid Engineer’s Crafting Room. Even though you use a Master Artisan to craft the Jetpack, you need to bring along a Master Droid Engineer to unlock the door to the crafting room.

   The MDE must to have 2 items in their inventory before they can unlock the door: Alum Minerals, Bounty Hunter Helmet or Bracer.  Without the Alum and either the helmet or bracer (left or right is fine for the bracer), the door cannot be opened.

    First and Foremost - THE RULES:

   
  • You must be willing to stay with the group and play your specific role!  The reality is, a successful expedition can take up to 2 hours, and be somewhat boring and slow much of the time.  The reward is the accomplishment of being successful, not in going out in a blaze of glory.
  • Come on Leave!!! This allows the medics to heal everyone.
  • Never enter rooms without a direct order from the leader/guide.
  • Never trip alarms or loot crates without a direct order from the leader/guide. NOTE:  Looting NPCs can be allowed - see below.
  • No area attacks.  Period.
  • Job one is always to protect the Combat Medic / Doc.  If the crafter dies, he/she can be revived.  If the medics die, you're screwed.
  • Job two is protect the crafter.
  • The team should move from one room to the very next room only, and never do so before recieving a direct order from the leader/guide.
  • Tanks will enter new rooms first to engage.  Remaining group will then enter to help heal & deal damage.
  • Always CLONE at the Smuggler's Outpost and INSURE your items.  Death should be expected in the bunker!
Second - Chat: you should use a special chat channel to communicate in the bunker.  Here's how to join it (assuming someone has created the channel):
   
  • Right click any chat tab.  Select "Add Tab"
  • Right click the new tab.  Select "Join Chat Channel"
  • Click "Tempest" to expand the menu.
  • Click "endor" to expand the menu.
  • Select "DWB" and choose "Join"
  • You may want to modify the tab to also include Instant Messages, Guild Chat. etc.
Third - Looting:  looting NPCs is allowed.  Here's how I suggest you manage that:

   
  • Group Leader(s) use the /grouploot command to set the loot method as LOTTERY
  • Within each group, members will select YES for loot items until they have gotten something.  If there are multiple items, select ONE (not all) and YES.
  • Once you have gotten a loot item, you must select NO for subsequent items until every member of your group has gotten something
  • "Trash" loot, like datapads, should not count
The Group and their jobs

   Before you start, you have to make sure that everyone in the group knows their job.

   Tanks: The job of the Tanks is to use /taunt on ALL mobs that attacks the group. Tanks need to try to make sure that no mob attacks anyone else in the group. And as a tank you often have to /taunt several mobs at a time. You’re there to take the damage, not to do damage. Remember that. Once the tanks get a bit familiar with the Bunker, and the placement of the mobs, try to keep the mobs 6-7 meters ahead of the rest of the group.

   Medics: This job is also very demanding. You need to make sure that everyone is at good health. Don’t hesitate to throw an extra area stimpack. Unpack a lot of area stimpacks, and throw them like you were throwing candy at kids in a kindergarden. Stay in the center of the group, and stay clear of attacking anything. You’re not doing the fighting, but making sure the group can.  Paralyzing mobs that are not the current group target is very effective as well.

    Riflemen/Pikemen/Bh/The remaining group: Stick to the group. Even if you are Rifleman, act like you were melee. That means up close and personal. Never go more than 10m away from the leader, unless you are specifically told to.

   This is about Teamwork. If anyone goes rogue, it may very well kill the entire group. Use a Voice-Com program (i.e. Ventrillo) if possible. You will need to coordinate a group of 5-24 people and you need to react fast if/when something happens. Pay attention to the Leader, as they should assign targets.

   The start:
   
   The leader(s) needs a map:  http://www.imagedump.com/index.cgi?pick=get&tp=181436
     
   Use this as your guidance. It will be needed until the leader(s) can coordinate everything within the bunker by memory. Remember one important thing – EVERYTHING inside the bunker has 4 minutes respawn time!
   
   I’ll be using this map in order to explain how to get thru the bunker in this guide, with references to the Mappoints, displayed with numbers. These are the numbers I will be using.

Clan-Foren.de

Dwb
« Antwort #1 am: September 29, 2005, 03:15:10 Nachmittag »


Offline angrydog

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« Letzte Änderung: September 29, 2005, 05:28:20 Nachmittag von angrydog »